

The original game was already refreshing in putting you in the shoes of a zero-hours contract worker stuck in a legally grey job, but while it explored her status as an outsider, this DLC shows exactly how vulnerable Rania is while in Nivalis. With no government to speak of, Corpos are effectively gods - with Rania discovering that if a giant delivery conglomerate wants to poach her from Cloudpunk and enslave her, there’s not much she can do about it. Whereas the first game established the hierarchy of the city (upper-class up top, lower-class down below), City of Ghosts goes into more detail on the iron grip this rampant future capitalism has on its citizens. There’s a distinct 2000AD vibe to these stories and each of them expands on Cloudpunk’s unerringly well-thought-out setting. But the game really shines in its narrative vignettes: meeting a woman whose bionic implants block out negative people, a cryogenically frozen astronaut who revives for a single day every hundred years, and a hilarious bratty teen punk rocker careening between gigs. Rania is still the focus, with her prior decisions now earning her unwanted attention from Nivalis’ powerful elite: there are sequences where she’s hunted by a Terminator-like robot, is chased through the exploding undercity, and struggles with a particularly sadistic mind virus.īy the time the credits roll City of Ghosts has retroactively made Cloudpunk better - especially as it delivers a satisfying resolution to its story. What follows is a significantly higher-stakes adventure than the main game. Tossed into the mix is another playable character: drug-addled hustler Hayse, who we meet while being arrested by trainee CorpoBot Morpho (who soon becomes his sceptical sidekick). Accurately billed as a “sequel-sized” add-on it picks up where Cloudpunk left off, continuing the tale of immigrant worker Rania and her AI dog Camus.

The recent DLC, City of Ghosts, goes some way to cranking up the excitement.
